Part IV - Bunkers and Trouble Play

Don‘t Fight Crosswinds

Some of my colleagues on the pro circuit like to play shots that counter a wind – they’ll try to figure out the wind speed and direction, then try to figure out how much cut or draw to put on a shot in order to negate the breeze and produce a straight ball. In my book, that’s much too complicated. When you’re playing in high wind, things are tough enough – adding complexity to your shot planning will just aggravate the situation.

There’s only one reliable way to play a wind – ride it. On right-to-left winds, I’ll aim to the right and let the ball drift back; on winds from the left I’ll aim left and ride it in that way. It’ll go farther and roll a bit more, but you should enjoy and use that help from Mother Nature rather than trying to cancel it with a fancy shot.

Don‘t Fight Crosswinds

Part I - Before You Swing

Part II - The Long Game

Part III - The Short Game

Part IV - Bunkers and Trouble Play

Part V - Managing Yourself and Your Game