Part V - Managing Yourself and Your Game

Go to the Movies

One key to good shotmaking is imagination. For each situation you face, you should be able to ‘see’ not just one shot but two or more, each with a different ratio of risk to reward.

Furthermore, for each of these alternative shots, you should be able to visualize in your mind the actual path of the ball – its direction of flight, trajectory, bounce, and roll. It’s like running a mini-movie of each shot. A good player does this almost subconsciously and within seconds. Then, based upon the ‘reviews’ he gives these movies, he selects the most promising shot. For instance, when facing a tricky pitch to a fast green, he might reject the bump and run, after ‘seeing’ that the ball would roll well past the pin, and go instead with his vision of a soft-landing job shot.

Before playing my shots, I often run another movie in my mind. This last feature is a vision of a similar shot that I’ve played well in the past. This re-run reinforces my confidence in playing the shot at hand. It’s a movie that I heartily recommend to you.

Go to the Movies

Part I - Before You Swing

Part II - The Long Game

Part III - The Short Game

Part IV - Bunkers and Trouble Play

Part V - Managing Yourself and Your Game